Monthly Archives: May 2015

How the World Links to the Game

May 22, 2015

To be good, a game’s backstory needs two major qualities. First, it needs to put the player at the heart of the action. Being saddled with a minor role while…

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5/20 Game Dev Update

May 20, 2015

A quick update from the game dev trenches today. We’re deep into new card development (one of the key things we need to do for our next build, and for…

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The Nova Blitz Universe

May 15, 2015

The five Aspects have not always been so contentious. Indeed, there was a time when they weren’t even aware of one another. Initially, their societies advanced in isolation from one…

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5/13 Demo Update

May 13, 2015

With all the community feedback we got on the previous demo build, we were able to identify a number of areas for improvements, and we’ve updated our demo build. You’ll need to…

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A Whole New Build

May 8, 2015

We’ve got a brand new build for you to try! The new combat system is in there. Also, you’ll note some visual and user experience upgrades. Oh, and there’s now…

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Classic Combat

May 6, 2015

Earlier this year, we released New Combat. After lots of testing, design, and market research, we’ve determined that New Combat wasn’t the best possible idea: combat resolution was confusing and…

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