Category Archives: Blog

Nova Blitz is on Kickstarter

July 20, 2015

We’ve got all kinds of great rewards, from packs of cards, to Kickstarter-exclusive card backs, free drafts, and free tournaments. Check out the Kickstarter page and back us today!

Read More

Coming Soon: Friend Challenges

July 17, 2015

First of all, in case you missed it, the Nova Blitz Kickstarter goes live at 9am on Monday July 20th – 72 hours from now! So on the marketing side…

Read More

Playing in Real Time

July 16, 2015
From the outset, the Nova Blitz team was determined to make a game with shared turns. One thing a fast-paced game absolutely needed to avoid was long periods of inactivity...
Read More

Roderick Tane of the Crystal Order

July 15, 2015
As a child, Roderick Tane exhibited signs of magical talent before his twelfth year. It wasn’t strong, but developing it so soon brought him to the attention of the Crystal...
Read More

Patch Notes – 7/14/15

July 14, 2015

Welcome to our first Alpha patch! You can download the new client on the download page (you don’t need to, but you won’t get the fancy new features if you…

Read More

Woo-Hoo! Nova Blitz is Greenlit!

July 14, 2015
We're proud to announce that, after only 10 days, Nova Blitz is officially Greenlit by the Steam community! Thank you to everyone who voted - we couldn't have done it...
Read More

Deep Dive: Direct Damage

July 13, 2015
“Deal 3 damage to target unit or player.” That’s what Steam Blast does right now. It’s simple. Direct. Concise. “Deal 4 soft, cuddly damage to target unit or player.” That’s...
Read More

Patch Notes – 7/7/15

July 7, 2015

Welcome to the first Alpha patch notes. Here’s the changes in this update. No new client download is needed. Improvements & Features: Action Phase and Combat Phase timers are extended…

Read More

Alpha Is Coming

June 24, 2015

We’re close now – we’ll have an Alpha build in early July! We’ve got most of the features in place for Alpha, and we’re working on polishing the client as…

Read More

How the World Links to the Game

May 22, 2015

To be good, a game’s backstory needs two major qualities. First, it needs to put the player at the heart of the action. Being saddled with a minor role while…

Read More