5/20 Game Dev Update

May 20, 2015

A quick update from the game dev trenches today. We’re deep into new card development (one of the key things we need to do for our next build, and for…

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The Nova Blitz Universe

May 15, 2015

The five Aspects have not always been so contentious. Indeed, there was a time when they weren’t even aware of one another. Initially, their societies advanced in isolation from one…

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5/13 Demo Update

May 13, 2015

With all the community feedback we got on the previous demo build, we were able to identify a number of areas for improvements, and we’ve updated our demo build. You’ll need to…

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A Whole New Build

May 8, 2015

We’ve got a brand new build for you to try! The new combat system is in there. Also, you’ll note some visual and user experience upgrades. Oh, and there’s now…

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Classic Combat

May 6, 2015

Earlier this year, we released New Combat. After lots of testing, design, and market research, we’ve determined that New Combat wasn’t the best possible idea: combat resolution was confusing and…

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Smart Packs

April 29, 2015

Have you ever done well in a tournament, only to find that the prizes were from old sets with cards you didn’t need? Or maybe you’ve purchased packs from the wrong set….

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Balancing Prizes

April 22, 2015

Nova Blitz is a competitive game, and prizes are a given when designing a competitive play system. Our design goal for prizes is to reward success at every level of…

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Building the World

April 16, 2015

Games need settings. A backstory gives a sense of direction to a game even if the player never actively thinks about it. It can even serve as a proto-tutorial for…

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Server Upgrades

April 10, 2015

We’ve spent most of this week upgrading the server to be more efficient and robust. This is a big deal, as stability is critical to reaching Alpha (our deck-building system…

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April 8, 2015

We’ve geared our organized play to cater to players with busy lifestyles. We know you have other demands on your time, so we want to let you play when it…

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